William Chamli
William Chamli
Hard Surface & Texture artist
Lyon, France

Summary

Hard Surface and Texture Artist deeply into art, computer science and gaming. My journey started with a dream to create my games using Unity, and since then, I've been all about crafting top-notch PBR assets for real-time magic.

In my career, I've fine-tuned my technical skills, diving deep into reflections, indirect lighting, coding and shaders, especially in the Unity game engine.

Skills

3D ModelingEnvironment ModelingHard Surface ModelingProp ModelingWeapon ModelingVehicle ModelingPBR TexturingUnity 3D3D GeneralistTechnical Artist

Software proficiency

Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Marvelous Designer
Marvelous Designer
SpeedTree
SpeedTree
Plasticity
Plasticity